An accurate, faithful recreation of Java 1.9 combat in Minecraft Bedrock including timed hits, a cooldown bar, sweeping edge, knockback hit, saturation, and even an offhand swap. Made by JCD Team

Attack Indicator

The attack indicator is a visual cooldown timer for attacks. After each swing, the indicator refills, and only when it’s fully charged will your next attack deal the most damage.

Weapon Cooldown Times:

  • Sword: 0.6 seconds
  • Axe (Wood, Stone): 1.25 seconds
  • Axe (Gold, Diamond, Netherite): 1 second
  • Axe (Iron): 1.1 seconds

Sweeping Edge

While a sword has full cooldown, players can hit multiple enemies in a wide arc and deal extra damage.

Critical Hit

Hitting a player while falling will land a critical hit. This does 150% the damage a normal hit would.

 

Sprint Hit

When a player sprints while on the ground, they can land a sprint hit. Landing a sprint hit deals extra knockback to the player.

  • Knocks the player 3.5 blocks back

 

Additional Features

Saturation

In Bedrock, saturation is less impactful, and health regeneration is slower than Java. This feature changes saturation to where, like Java can regenerate health fast after eating.

 

Java Golden Apples

Eating multiple golden apples no longer stacks the amount of absorption hearts. This is to balance with the saturation.

 

Offhand Swap

Just like Java, you can swap certain items into your offhand by right clicking (LT/L2 on console). The items that can be swapped are:

  • Shields
  • Totems
  • Arrows
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